我们将在其中进行戏剧性的烟雾模拟,模拟烟雾从坍塌的建筑物中滚滚而来!我们将从创建一个复杂的粒子模拟开始,该模拟源自破坏缓存并与之交互。从这些粒子中,我们将动态生成体积,并对标准的Pyro碰撞和求解器工作流程进行更改,以使我们的烟雾模拟比通常无法实现的进一步发展。当我们遍历粒子和烟雾模拟时,我们将始终专注于艺术指导以及各种技术策略-包括如何大规模压缩要写入磁盘的缓存。和往常一样,我们甚至还可以通过照明,着色和渲染工作来完成工作。尽管本课程已经包含了您需要的所有刚体缓存文件,但它也可以作为“应用Houdini刚性II-结构破坏”课程的延续而很好地工作!
We’ll begin by creating a sophisticated particle sim that is sourced from and interacts with a destruction cache. From these particles, we’ll dynamically generate volumes and make changes to the standard Pyro collision and solver workflow in order to push our smoke simulation further than what we’d normally be able to do otherwise. As we iterate over our particle and smoke sims, we’ll always be focusing on art direction as well as various technical strategies – including how to massively compress the caches we’re writing to disk. And as usual, we’ll even finish up by lighting, shading and rendering our work too. Though this lesson already comes with all the rigid body cache files you’ll need, it also works great as a continuation of the Applied Houdini Rigids II – Structure Destruction lesson! So, improve your old work or learn something new with Applied Houdini today!
【下载地址】
Houdini教程-三维建筑崩塌烟雾模拟特效制作 Houdini VOLUMES IV – INTERACTION